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Game Designer

Hardsuit LabsCanada🌍 Remote
Full-timeSenior
$70k - $100k
per year
👁️ 0 views📝 0 applicationsPosted 7/14/2026Expires 9/12/2026
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Job Description

ABOUT HARDSUIT LABS Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023.

We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization.

At Hardsuit Labs , we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development.

We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.

WHAT YOU’LL DO Level Design | Mission Design | Gameplay Design As part of Keywords Studios, we are gifted with the opportunity to partner with a variety of studios across the globe on all types of games and genres.

If the idea of bringing your skills to bear upon an ever-changing landscape of games in collaboration with teams all over the world sounds exciting to you... well, continue reading my friend.

Every partnership we engage with will bring a new set of specific needs, but the skills you will be flexing include: Collaborate with internal and external teams/disciplines to achieve end-user experience goals Conceptualization, documentation and ideation of levels, spaces, missions, and gameplay experiences Work with a variety of technologies, systems, and platforms Grey-boxing, pacing, layout beats, scripting, encounters, gameplay implementation Testing, debugging, level performa

Required Skills

Documentation

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