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Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver

Industrial Light & MagicGreater Vancouver, British Columbia
Full-timeExecutive
👁️ 0 views📝 0 applicationsPosted 7/25/2026Expires 8/24/2026

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Job Description

Hybrid: employee will work 2-3 days onsite at a company‑designated location and occasionally from home. This posting is for future consideration; we are not actively hiring for this role at this time. If you would like to be considered, please submit your resume. Should the role become available, you may receive an email or call from a recruiter. Position Summary Creature TD Riggers are responsible for rigging and enveloping heroes to background creatures, vehicles, and props in Maya. They handle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors. This position demands experience and proficiency in both realistic and/or toon‑style animation, as well as live‑action creature and character animation. What You’ll Do • Hero‑creature rigging and enveloping in Maya • Troubleshoot creature rigging and pipeline issues for artists in other disciplines • Mentor entry‑level artists • Script utilities/tools/plug‑ins in Maya • Optimize rigs for performance using Maya rigging techniques • Participate in reviews, dailies, and department meetings as required • Handle special projects as necessary What We’re Looking For • At least 3 years relevant professional VFX experience and at least a college‑level diploma in computer graphics, fine arts, design, or photography, or related field; OR at least 5 years relevant professional VFX experience in lieu of education • Experience with hero asset rigging and enveloping in Maya on realistic VFX and/or toon‑style animated feature films • Experience in corrective sculpting • Knowledge of anatomy and enveloping • Positive attitude and team player • Passion for the work • Good communication skills • Proficiency with Linux and expertise with Maya are required • Nice to have: • Experience setting up and running simulation shot work • Experience with Houdini • Basic competency in another discipline – modeling, texture, TD, animation • Experience with Python scripting The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40‑hour work week. Hours may vary based on business needs. The base pay offered will consider internal equity and may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience. A full range of medical, financial, and other variable pay or benefits may be offered depending on the level and position. #J-18808-Ljbffr