Job Description
We’re looking for a Java/Kotlin Engineer who will develop tools and pipelines related to AI, rendering, data conversion, and similar areas. Our tech stack: Languages : Kotlin, Python Core development: Kotlin/JVM, Java, coroutines, serialization, reflection, dependency injection with Dagger 3D and rendering workflows: Blender Python scripting, glTF processing, 3D model conversion, geometry/math-related tooling, scene and asset preparation pipelines Data and storage: MongoDB, SQLite, FlatBuffers Infrastructure and observability: Prometheus metrics, Sentry, CI/CD, Git, Git LFS, internal monitoring and logging Responsibilities: Develop and maintain Kotlin/JVM-based backend tools, console applications, utilities, and automation pipelines; Develop and support Python-based Blender rendering pipelines, including scene processing, automation and production rendering workflows; Work on platform components for preparing catalogs, launching processing pipelines, converting 3D models, and supporting internal production workflows; Build and maintain tooling related to 3D content processing, geometry, scene preparation, wall generation, model conversion, and other math-heavy tasks; Research and evaluate current and upcoming technologies related to 3D, rendering, media formats, data processing, and production automation; Write maintainable, high-performance, and high-quality code using best practices, SOLID principles, automated tests, code reviews, and clean architecture. Required knowledge of: Strong experience with Java and/or Kotlin on JVM; Practical experience with Python, willingness to work deeply with Python-based Blender rendering pipelines; Good understanding of JVM ecosystem: Gradle, dependency management, modular code structure, debugging, profiling, logging, and performance optimization; Solid SQL knowledge (SQLite, MySQL, PostgreSQL); Good understanding of object-oriented programming, SOLID principles, clean architecture, and maintainable code design; Ability to work