Job Description
Responsibilities • Lead the design and development of interactive 3D visualization interfaces using Unity 3D, including real-time digital twin dashboards and OT operational views. • Architect and implement geospatial rendering systems - integrating map layers, coordinate systems and spatial data into Unity-based frontends. • Design and deliver seamless integration between Unity frontend components and backend systems, middleware, IoT/OT data pipelines, and REST/WebSocket APIs. • Collaborate with IoT, OT, and robotics engineering teams to translate telemetry, sensor, and asset data into real-time 3D visualisation. • Drive technical decisions around rendering performance, level-of-detail (LOD) strategies, shader optimisation, and scene management for large-scale operational environments. • Build and maintain reusable UI component libraries within Unity, aligned to UX guidelines and design system standards. • Define and enforce frontend engineering standards, coding conventions, and review practices • Engage with product owners, systems architects, and client stakeholders to ensure frontend solutions meet functional and non-functional requirements. • Contribute to CI/CD pipeline integration for build artefacts, automated testing, and deployment workflows. Requirements • Bachelor's degree or higher in Computer Science, Software Engineering, Geospatial Science, or equivalent discipline. • Minimum 5 years of software engineering experience, with at least 3 years focused on Unity 3D development in a production environment. • Demonstrated delivery of Digital Twin or 3D visualisation solutions for operational, industrial, or smart city domains. • Understanding of IOT integrations such as OPC-UA, Modbus, MQTT, - Middleware integration and BMS integration • Understanding of Command and Control (C3) systems. • Hands-on experience integrating real-time IoT/OT sensor data into interactive 3D or geospatial frontends. • Track record as a subject matter expert - driving architecture